Physical simulation of muscles and bones
This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components o...
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Datum: | 2009 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | English |
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Інститут фізики напівпровідників імені В.Є. Лашкарьова НАН України
2009
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Schriftenreihe: | Оптико-електронні інформаційно-енергетичні технології |
Schlagworte: | |
Online Zugang: | http://dspace.nbuv.gov.ua/handle/123456789/32234 |
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Назва журналу: | Digital Library of Periodicals of National Academy of Sciences of Ukraine |
Zitieren: | Physical simulation of muscles and bones / Emanuel Dima, Corina Dima, Dan Cristea // Оптико-електронні інформаційно-енергетичні технології. — 2009. — № 1 (17). — С. 160-163. — Бібліогр.: 7 назв. — англ. |
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Digital Library of Periodicals of National Academy of Sciences of UkraineZusammenfassung: | This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components of the system. The focus is on creating structures to accurately represent the muscles and the bones. The physical engine is essentially a massspring system, but it also supports some other types of structures, namely pressure cells and rigid bodies. |
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