Physical simulation of muscles and bones

This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components o...

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Bibliographic Details
Date:2009
Main Authors: Dima, Emanuel, Dima, Corina, Cristea, Dan
Format: Article
Language:English
Published: Інститут фізики напівпровідників імені В.Є. Лашкарьова НАН України 2009
Series:Оптико-електронні інформаційно-енергетичні технології
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Online Access:http://dspace.nbuv.gov.ua/handle/123456789/32234
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Journal Title:Digital Library of Periodicals of National Academy of Sciences of Ukraine
Cite this:Physical simulation of muscles and bones / Emanuel Dima, Corina Dima, Dan Cristea // Оптико-електронні інформаційно-енергетичні технології. — 2009. — № 1 (17). — С. 160-163. — Бібліогр.: 7 назв. — англ.

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Digital Library of Periodicals of National Academy of Sciences of Ukraine
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Summary:This paper presents a model used to animate a 3D facial mesh. The animation is entirely based on a physical system, thus no artistic skills are required to animate a face through morphing or rigging. The facial expressions are the result of the physical interaction between the different components of the system. The focus is on creating structures to accurately represent the muscles and the bones. The physical engine is essentially a massspring system, but it also supports some other types of structures, namely pressure cells and rigid bodies.